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EnigmA Amiga Run 1995 October
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EnigmA AMIGA RUN 01 (1995)(G.R. Edizioni)(IT)[!][issue 1995-10][Aminet 7].iso
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Aminet
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OpElim14.lha
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OpElim
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Help
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teams
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1995-06-16
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Like-minded players can form teams with one another. The team
leader, the player which forms the team, decides who can join and who
must leave. Up to 8 players, including the leader, can be on a single
team. Team members are able to keep in constant contact with one another,
regardless of location, through use of the team radio.
The team score is a cumulative count of the scores of its members.
When points are added to a team member's score, the same number of points
are added to the team score. Points gained prior to joining the team
(and any gained after leaving) are not added to the team's score.
Teams may consider staking claim to a group of rooms, using the
claim from each team member to mark rooms as belonging to that team.
These rooms may then be used to store weapons or other items for other
members of the team to use at a later time. Be forewarned! If you use
your claim for your team and are ejected, the claim will remain the
property of the team and you WILL NOT get another.
Team commands:
FORM <team_name> Forms a new team with the indicated name with you
as the leader.
DISBAND Disbands your team. You must be the leader to
disband a team.
EJECT <player> The team leader may eject an unwanted player from
the team ranks.
RESIGN If you no longer want to be a part of the team,
you may resign.
INVITE <player> Offers the indicated player the opportunity to
join your team. Only team leaders may invite
others to join the team.
TEAM Lists players currently on your team and the team
score.
LINE <message> Sends the indicated message to all players on your
team currently in the game.
ACCEPT Accepts the last offer received to join a team.
DECLINE Declines the last offer received to join a team.